Tag Archives: mootools

PhoneGap and JavaScript

1 Apr

I’ve been working on some pretty fun changes to PhoneGap recently, which hopefully will be merged into the main branch soon. (Brock? Any word on that? It’s now 12 days, and counting) In my branch of PhoneGap I added console logging support, I implemented queueing of commands so they don’t walk over each other, and finally (and perhaps more importantly) improved the JavaScript build system and infrastructure.

PhoneGap’s JavaScript Structure

PhoneGap is broken up into several different .js files, each of which implements a part of the PhoneGap API. And with recent changes to PhoneGap’s Objective-C code, the implementations of those commands are divided nicely into their own separate classes. Additionally, there’s platform-specific implementation hooks of those APIs which make the necessary calls in to the native code that implements those commands. At build time, a Rakefile is used to compile these together into one single “phonegap.js” file that can be included into your application.

But in the main branch currently there’s a number of bugs that prevents this system from working. The JavaScript files were being loaded in a bad order, causing prototype methods to be overwritten instead of extended.

I’ve hacked something together to improve on this, but this is really just a stop-gap measure. Really what should happen is an actual JavaScript framework should be adopted to help with class loading, extending classes, and implementing interfaces.

JavaScript Frameworks FTW

I’m a big fan of MooTools, so most of my day-to-day web work is in that framework. But really, most libraries solve the basic problem of “Here’s a base class, I want to either add to it, or subclass it to add more behaviour”. You never know how much you rely on something like that until you have to do without.

I found myself in the uncomfortable position of having to implement prototype-based inheritance by hand, and not in the fun way. This brings me to the main reason for this post, besides the subtle prod to Brock.

I want to see a client-side library that works well for light-weight apps, but still provides capabilities to extend classes, find elements using CSS selectors, provide helper functions for performing CSS-based animations, and provide event binding and closure-wrapping support.

I started toying with JQTouch, and while it’s certainly intriguing, it doesn’t solve some things just yet.

  1. It’s still based on the stock jQuery, which is still pretty large, weighing in at 56KB
  2. jQuery’s event object doesn’t support any of the iPhone’s touch and rotate/scale event properties. You can get at it by saying “event.context.“, but at that point why bother? The native event object is just fine.
  3. It doesn’t address some basic issues I have such as function binding

So far I’ve managed to resolve my above issues with PhoneGap’s JavaScript API for the time being, but long term I think there’s some definite needs for the iPhone platform in general. We need to lose the platform-independant thinking of the standard frameworks (“Am I in IE? Am I in Opera?” needs to go). We need to have something that improves upon the already excellent CSS-based animation support of WebKit, and provide more abstract behaviours. And finally, we need to provide capabilities that let us define class-based applications with rich event and callback binding support.

The reason we’re developing applications under PhoneGap is because we want to build apps faster than we could if we developed in native Objective-C. So we need to have a JavaScript library that doesn’t get in our way, and actively solves the problems with JavaScript that WebKit doesn’t already solve.

WebDev Links Of Interest, Issue 1

3 Mar

I keep finding amazingly good blog posts or links of interest that I end up bookmarking for my own uses, but I end up having to tell people on a case-by-case basis why one article is good for one reason or another. I end up bookmarking on my Delicious account and sharing blog articles I like via my Google Reader account, but it’s becoming increasingly obvious that this isn’t enough.

So instead, I’m going to write a weekly (hopefully) article on links I’ve come across and why they’re cool. So, without further ado, here’s the first installment of Links Of Interest.

Object-Oriented CSS

I came across a link from Ajaxian, which talks about Nicole Sullivan’s work on Object Oriented CSS. Here’s an excerpt:

How do you scale CSS for millions of visitors or thousands of pages? Nicole first presented Object Oriented CSS at Web Directions North in Denver. Since then, the response has been overwhelming. OOCSS allows you to write fast, maintainable, standards-based front end code. It adds much needed predictability to CSS so that even beginners can participate in writing beautiful websites.

The idea is intriguing. I’m curious to see how it can be applied to mobile iPhone development. The important thing though is that most people get web development wrong. Either JavaScript, CSS, semantic markup, or all of the above. I even know people who still do their layout with tables!

Typically when you consistently find a problem with development across a series of projects, the problem is most likely you, or at least the way you’re doing things. Take a step back and re-think the problem, and re-educate yourself on best practices.

There have been articles across a number of respectible web development blogs talking about writing reusable code, and defining client-side logic in classes (even when you think you might never re-use that application logic again). But I’ve never seen that principle applied to CSS. I definitely recommend reading more on this topic.

Juicer: JavaScript and CSS Packaging

YUICompressor, and its friends, are great methods for compressing CSS and Javascript, but my biggest wins you can possibly make in optimizing the size of your script or style content is simply to not include the things you don’t need. This is why I perked up when I saw a post on Ajaxian on a project called Juicer, which is a tool to package JavaScript and CSS while applying best practices as it does its work.

When developers start a project, they’ll go to the site for their tool of choice. For me, I first go to MooTools and download a kitchen-sink build of MooTools-core and -more, and as I develop I’ll use more and more features of it.

However, when it comes time to ship, I need to scale back what my MooTools build includes since probably 75% of it won’t be needed by my project. But the question is, which 75%? This is mostly a trial-and-error process which is made all the more difficult to deal with because I’m used to Perl and CPAN resolving dependancies almost flawlessly.

So my hope is that Juicer can help me solve some of these problems, and I can use it at build-time so I not only can resolve dependancies and build the proper Perl modules to deploy my webapps, but that it can trim down my JavaScript libraries to include only the features I need.

QFocuser

This seems like quite a simple script, but it solves an important problem. In a nutshell, it creates a way of handling focus and blur events for fields and other sorts of widgets so you can make your web applications accessible. Ajaxian gives a little summary of QFocuser, but I had thought that this could be quite powerful for reasons other than accessibility.

At my day job, we style our text fields specially when they are disabled, selected, or just regular plain fields. Most of our legacy code manages this manually, by setting attributes and CSS properties independantly, and many places gets it wrong. I’ve been implementing some changes in our framework to eliminate this problem, and largely involved implementing much of what QFocuser does, but in a more specific way.

I’m curious to see how I can apply it here, and use it as a generic mechanism to make our UI behave more consistently.

Internet Marketer’s Checklist

Over at SEOmoz there’s this great post, titled “The Internet Marketer’s Checklist For Determining If a Business Idea is Worth Pursuing“. The title is a mouthful, but it’s a great discussion of the things that will make an online application succeed or fail. As programmers and technical types, we often lose site of the actual goal of doing what we do: building stuff that people will use.

I’m a terrible example of your average user. I use the keyboard primarily for navigation, even on my Mac (Quicksilver FTW!), I use the command-line almost exclusively. Most users wouldn’t be caught dead using their computers that way. This extends to other areas as well. Applications that would appeal to us techies won’t appeal to the nontechnical, teen-with-flashy-website crowd.

I’m fortunate that my wife not only is very technically savvy, but still is in touch with her non-technical roots, and has a psychology degree and her lab experience to know how people think. I use her as my litmus test to see if an idea is worth pursuing. But beyond knowing if someone will be able to relate to a website, this checklist looks like a great way seeing end-to-end if a site would be understood, would be marketable, and if it would actually stand a chance of being used by the general public.

First impressions with PhoneGap

4 Feb

A few months ago I had the opportunity to meet with the crew developing PhoneGap down at their headquarters (Nitobi, down in Gastown district of Vancouver). It’s only a few blocks away from where I work, but the horrible downpour of rain made me think twice about going (hey, it is Vancouver after all). Next time I’ll bring my laptop with me, but it gave me an introduction to what they’re looking for help with, and where they’re taking PhoneGap.

Due to work and home commitments however, I haven’t been able to develop any applications for it until recently. I was stuck at home for almost a week with a terrible flu, and that gave me the opportunity to tinker, and helped me to avoid daytime television.

First Attempts

At first I tried to develop an app much in the same way I develop web applications on other browsers. I built a MooTools package including the dependancies I needed, stuck it in a directory, and began writing classes to implement the UI logic I needed. After compiling and getting it all onto the iPhone simulator, I screeched to a halt.

None of my logic worked. The static HTML was just that…static. So, I trimmed code, recompiled, rinse, repeat. Try again with jQuery, no joy. Try with XUI, and still things were behaving oddly.

Essentially I discovered that I was just trying to do too much. I pulled everything back, simplified my code, and did away with the external libraries. Importing MooTools and jQuery weren’t the problems exactly, though I figured it wasn’t helping. The thing I discovered is that WebKit, CSS3 and Safari’s JavaScript engine are sophisticated enough that there isn’t much need for complicated JavaScript toolkits.

Second, more successful attempts

After taking a step back, I went back to basics. I built my class using basic prototype class construction (though I miss “new Class({})” from MooTools). Instead of using JavaScript-based animations, I read up and implemented CSS3 transitions. I did my HTML layout debugging in Firefox with Firebug, proofed them in Safari on my desktop, and only then did I compile and test in the iPhone simulator.

My biggest problem was the lack of a debugger or JavaScript console on the iPhone simulator. My only way of accurately testing where my code was falling down was by issuing “alert()” statements, which of course breaks the flow of code.

I now have my app running smoothly, and as soon as my business name and licenses go through, I’m going to register as an Apple iPhone developer so I can test my app on my iPhone. With luck, I’ll be pushing my application through the AppStore release procedure, which I’m sure will be another learning curve as well.

For now, I’m happy with what I have. I’ve created a simple application that works client/server via XHR with fall-back to disconnected mode when there’s no network connection, the animations and transitions are smooth, and the JavaScript is minimal with no external libraries other than gap.js needed.

I’ll post again once I release, so everyone can see what it is I’ve been working with. I have great plans for future applications, and I’m excited about PhoneGap.

PhoneGap Impressions

Before I go though, I want to make a few points about my observations of PhoneGap. I might be misinformed on a few points, but the lack of documentation and its relative alpha/beta state may just mean that these features are coming.

  • No JavaScript console available
  • XCode can’t figure out when HTML/JavaScript dependancies change, so you have to do a “Clean All” before recompiling and testing your changes
  • XUI really isn’t ready for broad use, in my opinion. It seems like a great idea, and I would like to contribute to it, but it’s easier right now for me to write plain JavaScript.
  • Use CSS3 whenever possible; avoid issuing animations in JavaScript.
  • If you do have to do more complicated animations, use JavaScript only to piece together different sets of CSS3 animations by setting different CSS classes at intervals.

Fortunately, the PhoneGap google group is active, and quick to respond. I’m looking forward to becoming more involved as I build more with PhoneGap.

Mootools Fx.Index v1.0

20 Nov

At work I needed to perform an animation on a sprite-based image (e.g. one large image containing multiple stages within an animation, pre-rendered). Since there was no easy way within Mootools to iterate over an array of class names, I created one. I called it “Fx.Index”, but if you have a better name for it, please leave me a comment.

Fx.Index = Fx.Base.extend({  initialize: function(el, css_classes, options) {      this.element = $(el);      this.css_classes = css_classes;      this.parent(options);      this.previous_index = null;  },  increase: function() {      var index = this.now.toInt();      if (this.previous_index == index)          return;      this.previous_index = index;      var klass = this.css_classes[index];      if ($chk(this.options.classBase))          klass += " " + this.options.classBase;
      this.element.className = klass;  }});

This code is taken straight from our product, which uses Mootools 1.11. So I’ll post an update once I port it to Mootools 1.2, at which point I’ll submit it to be added in the not-yet-created plugin directory.

Mootools 1.2 rocks

22 Mar

I’m developing an Ajax web application in Mootools. Two actually, if you consider the work I do with my day job. At work we’re using the older 1.11 version of Mootools, but in the interest of helping this great project, I’m doing my spare-time development using version 1.2.

Mootools 1.2 makes it a lot more obvious how to extend and create your own subclasses of existing objects. Instead of writing all my fancy UI components as a series of functions within my page’s class object, I can create separate objects to handle individual features and call out when I need to. The workflow and API is much cleaner and is far more consistent.

I’ll delve into more about my uses of Mootools later, since I’m currently up against a wall at work. We’ve got to get our release out soon, and I have a number of bugs assigned to me to fix.