Core Graphics isn’t scary, honest!

For anyone who’s developed exclusively with UIViews on iOS may take the title of this post a bit oddly. “WHAT?!” they might say, “Are you insane? Core Graphics is not only a C-only API, but has confusing function names, and needs way more code to do the same thing I can do in less code in UIView”. ¬†Yes, they might be right, but there’s a reason why Core Graphics exists. It’s FAST!

But using Core Graphics doesn’t mean that your code has to be confusing, or that you have to compromise flexibility for performance. You can have your cake and eat it too (aka you can have high-performing code that is easy to read). Read on to see what I mean.
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