LLVM Module Maps to the rescue!
I recently wrote about Cocoa / Cocoa Touch frameworks, and in writing about it I was sorely tempted to dive into Modules, since they are pretty important to modern frameworks. But it was such a huge topic, I decided to break it out into a separate post.
In a nutshell, LLVM Module Maps were invented as a way to improve how source code imports other frameworks.
If you’ve ever worked on traditional C/C++ software projects (Makefile, CMake, gcc…any of these ring a bell?) you’ll know that the more code you add, the longer it takes to build, and the more likely you are to have conflicting types or macro definitions.