Working with multiple architectures & compiled binaries

When working with iOS apps (or really anything within Apple's ecosystem) I've sometimes found the need to deeply introspect the libraries and executables built in my project to answer questions like "Is bitcode enabled for all architectures?" or "Which architectures was this binary compiled for", and so forth. These aren't easy questions to answer unless … Continue reading Working with multiple architectures & compiled binaries

Back To Basics: Simple debugging tips in Xcode

As developers we spend most of our lives dealing with broken and barely-functional software: our own software. We do our best to make the applications we develop somewhat less broken and try to add features to make it functional. And once we finally get our software working bug-free and functioning stably, what do we do? … Continue reading Back To Basics: Simple debugging tips in Xcode